GRAPHOGAME

The World

2022

Education/Technology

Brand Positioning
Brand Design
Brand Applications
Brand Guidelines
Brand Communication
Motion Design

COUNTRY

YEAR

INDUSTRY

SCOPE

GraphoGame is an academically researched learning app designed to improve literacy skills for young children.

Combining Finland's educational methodology with cutting-edge neuroscience research and developed by top academic institutions worldwide, including Harvard and Yale, GraphoGame is a powerful learning tool disguised as a fun game.

With more than 2.6M downloads in 15 countries, available in 8 languages, it is used by 100% of 6- to 9-year-old students in Finland and is the market leader in Brazil, France & Norway.

Effective, available offline, and free, GraphoGame is, for millions of children with dyslexia or without access to school, a hope for a brighter future.

For the new brand, we introduced the GG symbol that synthesizes the "Reading is Winning" signature. We kept the white-and-blue palette as a tribute to the company’s Finnish founders, added two fresh colors, and used a new typeface for a bolder personality. We also reviewed our brand voice and all communication.

Discover the impact of GraphoGame around the globe:

— Jamaica

— Chile​​​​​​​

— Brazil

— France

— Portugal

​​​​​​​

Changing the game for millions of children is one click away. Go to graphogame.com and help spread the word.

 

Mervi Palander, GraphoGame, Founder & CEO

"For GraphoGame’s new brand, they have captured the very soul of the company in a single sentence and image.  With impressive speed, quality, and heart, collaborating with Farelo is inspiring and effortless. Wholeheartedly recommended."

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